Ok, so there is alot going on and some changes on the technology side of things. First of all, the touch interface is completed from a technological standpoint; not so much aesthetically. As soon as we determine whether it will be screen printed or etched we can move ahead with that and the flash interface can be designed to match it. After testing the glyph tracking and getting more info on it’s limitations I have come to the conclusion that we would be better off without the real time rendering aspect of live glyph tracking. Instead of tracking the locations of the cards nonstop, the system will track which cards are in play and in what position they appear on the board. From there flash will simply play pre-rendered movie files for the character’s movements. The programming needed to get a real time game engine to work with the glyph tracking would outside of our timeline scope. Unfortunately the polygon limitations of using flash and paper vision would severely limit our visuals. I am quite happy with this alternative as it will allow more time for the development of the actual interface of the game. Let me know if you have any concerns with this, or any suggestions on possibly an alternative solution.
Jan 12