Lauren – week2

Lauren, Week 02 No Comments

This week I spent a large amount of time doing research on ZBrush and it’s ability to create animation-ready models without any initial “help” from standard modeling programs (like Maya, for example) After some searching and going through a number of YouTube videos, I discovered that ZBrush version 3.1 had the ability to retopologize sculpted models.

After confirming that it could be done I began sculpting the model for Tiny Tim. He needs some refining, as well as his gloves/boots/hair; hopefully that will be done next week.

I also started sketching out some layout ideas for the Character, Lexicon and Device cards. On the side, I sketched the front and side views of Robin Hood so that Hessam could begin modeling him.

Robin Hood model base

Tiny Tim (early stages)

Tiny Tim (early stages2)

Basic card layout sketches

Mike’s Week Two Progress

Mike, Week 02 No Comments

Well we have all been busy this week doing this and that, and this is what I have been doing:

I spent some time reorganizing the Gantt chart to make it more readable. As of right now Tracy has not been added we are still bringing her up to speed (More on that in the group post). I have also spent some time as we all have working on fleshing out our character details as well as a Device card. I have also been doing some physical work. I worked on a couple assets for the Library. So far I have created five variety of book, all based on the two that can be seen below. I also created the door for the Library, it is supposed to feel futuristic, I have heard some talk of it looking like a Stargate from the TV show. In that case the door might need some rethinking. I also spent a couple hours working on King Arthur’s legendary sword Excalibur. It is based on Medieval English swords. The texture is what will really turn the sword into Excalibur. I am doing some more research on descriptions of the sword to base the texture on.




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