This week I spent a large amount of time doing research on ZBrush and it’s ability to create animation-ready models without any initial “help” from standard modeling programs (like Maya, for example) After some searching and going through a number of YouTube videos, I discovered that ZBrush version 3.1 had the ability to retopologize sculpted models.
After confirming that it could be done I began sculpting the model for Tiny Tim. He needs some refining, as well as his gloves/boots/hair; hopefully that will be done next week.
I also started sketching out some layout ideas for the Character, Lexicon and Device cards. On the side, I sketched the front and side views of Robin Hood so that Hessam could begin modeling him.