A large part of this project was deciding what we actually wanted to deliver. While a completely robust, go for it and play type of approach was unfortunately beyond the reach of what our team was capable of for this project, it was decided that just a “taste” would be sufficient, a short foray into the world of LexiConquest that proved, given the sufficient time and resources, this project could indeed be something quite excellent. So, what we created is what we called a “Guided Game Experience”, a carefully structured path through the title that would allow a player to see all aspects of the title without allowing a high level of freedom that would necessitate an unreasonable level of development. In other words, we’re making players “follow the bouncing ball” through our game world so that they can experience the game world in a structured manner while still getting a hint of the possibilities of what could come next.
Here is the proposed “path”:
Guided Game Experience
1. Title Screen Comes up with these options:
- Story Mode (grayed out)
- Library (grayed out, for now)
- Quick Match (grayed out, online mode would be found here)
- Tutorial Match
Player will be required to go into Tutorial Match.
2. Tutorial Match Screen
- Loading element (artistic screen to be developed)
3. Match Screen
Game begins, with each step being demonstrated to player with on-screen animations and type boxes teaching them how to play (including how to use the Camera Glyphs, the Touch Screen, as well as how to play the card game itself).
A few notes on this regard and what will be delivered over the course of this tutorial match:
- All developed Characters (6), and their attacks, will be represented
- All Lexicon cards (2)
- All Device cards (3)
The exact order of how this guided game will be run will be described shortly, but player will win…let’s return to title to explore more of LexiConquest
4. Title screen > Library
5. Goes to the Library. Game will describe what the library contains.
Player will select a book in the library (ie, Le Mort d’Arthur), which will contain:
- The text itself (a sample chapter)
- Dictionary Function (potentially…a player can look up words that they do not know in a given chapter)
- Related cards that you have
- Available quizzes (sample quiz)
- Upon completion of a quiz, show effect of update on character (for example, King Arthur receives +10 HP upon the completion of one of his quizzes)
End of “Guided Game Experience.”
Still with us?
The Card Game Itself
One of the most tremendous undertakings was to create an actual card game that could stand on its own as a fun experience and feel like a fully realized game. What we ended up with is a sort of Pokemon-Magic hybrid that we feel is both unique and complete. The basics of the rules are as follows:
Card Game Rules
Summary
- LexiConquest is a fun and strategic trading card video game that utilizes characters and events from classic literature. Players (called Librarians) compete with one another using their carefully constructed Libraries to reduce an opponent’s health to 0.
Card Types
- Character Cards- Character Cards are the cards which you will use to attack the opponent Librarian. They come from a large variety of stories throughout literary history and bring along attacks inspired by their adventures. Each Character Card has an HP (how much damage they sustain before being Returned), required Maneuvers (basically, energy needed before they can attack or defend) and an attack unique to them. Example: King Arthur (90 HP, Attack: Unity Slash: Does 10 damage +10 more damage for each Character you have in play besides King Arthur.)
- Lexicon Card – A one-time attack card based on a literary technique that is played and then discarded after the effect takes place. As these cards tend to be rather powerful, they may be used only once per turn. Example: Deus Ex Machina (Effect: remove one character from your opponent’s field and places it their Book Return).
- Device Cards- Similar to Lexicon Cards in that they are played and then discarded. However, you may use as many Device Cards per turn as you’d like. They are based on literary events and objects. Example: Frankenstein’s Lightning (Effect: Return one character from your Return Bin to your Bookshelf)
- Maneuver Cards- The games “energy”. Characters require a certain amount of maneuvers before they can use an attack. So, for example, Billy Pilgrim’s attack requires a maneuver of -> ->. So, two -> Maneuver Cards need be attached before he can use that attack. One may be attached per turn.
Playing Field
- Library (Deck)
- Bookshelf (Hand)
- In-Play Characters (Being Read, up to 5)
- Book Return (Discard Pile)
Basic How to Play
- Each player draws 5 cards
- Each player may place up to 5 Character Cards, face down, on the playing field. These Characters are “Being Read”
- The game begins. Each Librarian flips over their cards and Librarian One begins his or her turn by drawing a card. If he or she cannot, then his or her opponent wins.
- Each Librarian may do one of the following things, in this order, on their turn:
- Place a Character Card into Reading from his or her Bookshelf
- Attach a Maneuver Card to one Character, once per turn. If a Character Card was just placed this turn (not counting those played the first turn), you may not attach a maneuver card to that Character.
- Use one (or multiple) Device Cards.
- Use one Lexicon Card
- Each character that has the needed Maneuvers may use their attack.
- Calculating Damage The defending Librarian chooses which characters, if any, are able to block the incoming attacks. Any damage done to a character is maintained between turns (and, if their own HP reaches 0, they are discarded), and if all damage is not blocked, the Librarian him or herself takes the damage.
- Damage does not “roll.” For example, if Tripod’s attack does 50 damage to Tiny Tim, who has 40 HP, Tiny Tim is knocked out, but the extra 10 damage does not go through to hit the player, it is simply negated.
- Each LIBRARIAN has 200 HP, a number separate from a Character’s HP. A player uses Characters to defend against attacks from the other player, and to attempt to do damage to them as well. If an opponent player’s HP reaches 0, victory is achieved.
- Repeat this order until one Librarian wins.
Now, here is the official progression of what will happen in the game tutorial:
Official Tutorial
- Setup
- Both players draw 5 cards
- The player draws : Tiny Tim, Right, Right, Left, Personification
- Turn 1
- NPC
- i. Draw:
- ii. Place: Robin Hood
- iii. Attack:
- Player
- i. Draw: Billy Pilgrim
- ii. Place: Tiny Tim, Personification/Right
- iii. Attack:
- iv. Hand: Billy Pilgrim, Right, Left
- Turn 2
- NPC
- i. Draw:
- ii. Place: Tripod, Maneuver (Robin Hood 1/2)
- iii. Attack:
- Player
- i. Draw: Time Shift
- ii. Place: Billy Pilgrim, Right (Tiny Tim 1/1)
- iii. Attack: Tiny Tim > Robin Hood (RH now attacks for 20HP over 2 turns)
- iv. Hand: Time Shift, Right, Left
- Turn 3
- NPC
- i. Draw:
- ii. Place: Maneuver (Robin Hood 2/2)
- iii. Attack: Robin Hood > Personified Card (Player discards personified card)
- Player
- i. Draw: Up
- ii. Place: Up (Billy Pilgrim 1/2)
- iii. Attack: Tiny Tim > Robin Hood (RH now attacks for 20HP over 2 turns)
- iv. Hand: Time Shift, Right, Left
- Turn 4
- NPC
- i. Draw:
- ii. Place: Maneuver (Tripod 1/4)
- iii. Attack: Robin Hood > Tiny Tim (HP 30/40), Alliteration (Player Draws 2 cards: left, down)
- Player
- i. Draw: King Arthur
- ii. Place: King Arthur, Down (Billy Pilgrim 2/2)
- iii. Attack: Tiny Tim > Robin Hood (RH now attacks for 20HP over 2 turns)
- iv. Hand: Time Shift, Right, Left, Left
- Turn 5
- Resolve Multi Turn Attacks/Device: Robin Hood > Tiny Tim (Tiny Tim HP 20/40)
- NPC
- i. Draw:
- ii. Place: Maneuver (Tripod 2/4)
- iii. Attack: Deus Ex Machina > King Arthur (KA is discarded)
- Player
- i. Draw: Personification
- ii. Place: Personification/Left
- iii. Attack: Billy Pilgrim > Robin Hood (HP 40/60, Player Draws Tin Woodsman), Tiny Tim > Robin Hood (RH now attacks for 20HP over 2 turns), Time Shift (NPC discards 2, player draws 2: Frankenstein’s Lightning, Left)
- iv. Hand :Tin Woodsman, Frankenstein’s Lightning, Right, Left, Left)
- Turn 6
- NPC
- i. Draw:
- ii. Place: Maneuver (Tripod 3/4)
- iii. Attack: Robin Hood > Billy Pilgrim (HP 60/70)
- Player
- i. Draw: Deus Ex Machina
- ii. Place: Tin Woodsman
- iii. Attack: Billy Pilgrim > Robin Hood (20/60 Player draws 2 cards: King Arthur, Right), Tiny Tim > Robin Hood (RH now attacks for 20HP over 2 turns)
- iv. Hand: King Arthur, Frankenstein’s Lightning, Deus Ex Machina, Right, Left, Left
- Turn 7
- Resolve Multi-turn Attacks/Devices: Robin Hood > Billy Pilgrim (Billy Pilgrim HP 50/70)
- NPC
- i. Draw:
- ii. Place: Maneuver (Tripod 4/4)
- iii. Attack: Robin Hood > Tiny Tim (Tiny Tim 10/40)
- Player
- i. Draw: Graveyard Daemons
- ii. Place: King Arthur, Left (Tin Woodsman (1/2)
- iii. Attack: Tiny Tim > Robin Hood (RH now attacks for 20HP over 2 turns)
- iv. Hand: Frankenstein’s Lightning, Graveyard Daemons, Deus Ex Machina, Right, Left
- Turn 8
- Resolve Multi-turn Attacks/Devices: Robin Hood > Tiny Tim (Tiny Tim HP 0/40, player discards Tiny Tim)
- NPC
- i. Draw:
- ii. Place: Up (Tripod, Tripod’s attack +10), Robin Hood > Tin Woodsman (Tin Woodsman HP 50/60)
- iii. Attack: Tripod > Billy Pilgrim (Billy Pilgrim HP 10/70)
- Player
- i. Draw: Down
- ii. Place: Frankenstein’s Lightning (King Arthur), Left (Tin Woodsman 2/2)
- iii. Attack: Billy Pilgrim > Robin Hood (Robin Hood HP 0/60, player retrieves Tiny Tim from their return pile), Tin Woodsman > Tripod (Tripod HP 70/100, NPC discards top card of library), King Arthur (+20 for allies) > Tripod (Tripod HP 40/100)
- iv. Hand: Tiny Tim, Graveyard Daemons, Deus Ex Machina, Right, Down
- Turn 9
- NPC
- i. Draw:
- ii. Place: Tin Man
- iii. Attack: Tripod > Tin Man (Tin Man HP 30/60)
- Player
- i. Draw: Graveyard Daemons
- ii. Place: Tiny Tim
- iii. Attack: Deus Ex Machina > Robin Hood (RH is discarded), Graveyard Daemons (NPC shuffles hand back into deck), King Arthur (+30 for allies) > Tripod (Tripod HP 0/100), Tin Man > Opposing Librarian (Librarian HP 70/100), Billy Pilgrim > Opposing Librarian (Librarian HP 50/100)
- iv. Hand: Graveyard Daemons, Right, Down
- Turn 10
- NPC
- i. Draw:
- ii. Place: Tiny Tim
- iii. Attack: Deus Ex Machina > King Arthur (King Arthur is discarded)
- Player
- i. Draw: Down
- ii. Place:
- iii. Attack: Tin Man > Opposing Librarian (Librarian HP 20/100), Billy Pilgrim > Opposing Librarian (Librarian HP 0/100)
- iv. Hand: Graveyard Daemons, Right Down, Down
- Player Wins!
Now, we know that was a lot to absorb, but we’re sure you can see the large amount of work that went into this, and how useful this framework will be as we continue along in development. Of course, this is not all we have accomplished as of recently. To date, every character has begun to be modeled, Tracy, our latest team member, has been officially brought up to speed and introduced to the Gantt chart, and has begun the designs and animations of the Lexicon and Device cards.
On the web front, Hessam has begun development of one of the sections of the website, the card collection portion and Mike has further developed the Library Arena that will be used as the backdrop for the game. Meanwhile, sketches are being done to develop how the fronts and backs of the cards will look, and the logo has been given an update. On the technology side of things, the touchscreen has been further finessed to utilize fiberglass.
Things are going swimmingly. Onward and upward.