Lauren – week 6
Lauren, Term 2 Week 06This week was pretty productive as far as rendering goes- I got the taking damage, attack, and arrival hair rendered. Getting to that point was more frustrating than I had anticipated. (Ben pretty much said it all!) The problems were similar to the ones I had when I had first begun to figure out shave (as far as rendering goes), but more than anything I struggled with just not having enough memory to render past a single frame/having files with duplicated or malfunctioning shave nodes crash everything.
I also searched everywhere for a video hosting website besides Vimeo that doesn’t butcher the quality without success. Vimeo was my go-to site, but I did upload them on MegaUpload- hopefully that will make things easier:
Arrival
http://www.megaupload.com/?d=NB7FEPCC
Attack
http://www.megaupload.com/?d=J2ESKWWM
Idle
http://www.megaupload.com/?d=3YH4EKEW
Taking Damage
http://www.megaupload.com/?d=L9KUL6BW
Hrs: 13
I also spent a great deal of time prepping the cards for delivery, which took alittle longer than expected. I made an “About Us” card, redid the Time Shift and King Arthur card art using Tracy and Mike’s renders, then went through all the cards to fix some major consistency issued I had overlooked (text color, size, spacing). The last step was adding Jason’s glyphs and making sure they all fit the template for printing. The Hp bar also needed to be cleaned up a bit, so I reworked that as well.
Hrs: 7
Total: 20
I’d put myself at 95% this week, I hadn’t expected to render out all the hair for Tim, but what I DID forget were the text boxes for the “Battle Start”, etc. portions of the game. I ran a bit over, and that, along with the Tim render for the team poster are what I have planned to finish next week.