Week 6 – Jason
Jason, Term 2 Week 06Big week for lexiconquest. Cards were ordered, fiberglass finished, animations beginning to get implemented into game. The end is in sight and we are still cruisin along.
To start off Mike and I have reworked the game outline turn by turn. We now have each turn broken down on a spreadsheet so we can easily implement the turn restrictions in the game. It took a lot of time to make all the changes from the old game outline one of the spells was cut from the game since that point, as well as some attacks being changed. We now have a much more coherent and accurate turn-by-turn outline.
Time spent on game outline: 3 hours
FIBERGLASS FINISHED >>> The fiberglass box is finally complete. I have had time to install the bottom camera but it has yet to be properly calibrated. This will be finally unveiled properly at Tuesday’s meeting. After a lot of sanding (with a respirator this time, Ted!) it is smooth and shiny. Painted in a gorgeous red, it is Library Node!!
Time spent on Library Node: 6 hours
Programming of animations and attack descriptions are complete. At this point attack descriptions will come up if the button is pressed when a character is unable to attack (meaning there have not been enough maneuver cards placed on the character). It will disappear once any other action takes place. Animations now play based on the character ID at the given location of the button being pressed and the function being called. The idle programming still needs to be taken care of, but that’s a bit more complex. Animations are easily updated by simply placing them in an ‘animations’ folder inside the game directory. This makes for super easy updates as the other members don’t have to manipulate the code or game file at all. Just re-compile and it’s all set. Also had to ‘touch-up’ some of the current code to free up resources. Seems that I had the webcam recording near HD video to detect the glyphs!! What a hog! Also had some of the glyph detection code constantly running which is not necessary for our project. Either way video playback is much much smoother now.
Programming Attack Desc and Animations from Jason Miraglia on Vimeo.
Time spent programming: 8 hours
Total Hours: 17 hours @ 90%
Next Week: Library Node properly calibrated and touch interface working from Library Node in game. Idle screen properly coded with animations. Attack title’s implemented. HP bar implemented.