This week I wound up focusing most of my time on 3D rather than coding. I finished the background library renders for 4 out of the 5 spell effects as well as 4 of the 5 actual spells. Since the Personification card acts as a marker that protects the player and takes damage for them, I need to figure out if it should be adjusted in the library scene so that it sits in one of the character slots as opposed to the center of the library. Once we figure out the best location I should be able to render this rather quickly since it doesn’t move, only light moves around it. It is highly reflective, but all of my other spells that use reflections have had decent render times thus far.
I tried to composite my effects with the library background, but was getting some errors. I think it’s because I use Nuke 5.2v3 at home instead of the newer one on campus, but regardless I should be able to get everything together when we have our Wednesday night (semi) all nighter.
Here are the library renders:
Graveyard Daemon
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Here is the complete Graveyard Daemon spells effect since I got the rest of the frames rendered.
This is the Frankenstein’s lightning effect. I changed it a bit so that I wouldn’t have to use a moving camera, now the smaller bolts of lightning hit the top of the orb and the stronger electric shock happens afterwards. There is some strange bleed through of the lightning happening at the bottom, but I can probably mask this out in Nuke if it’s distracting.
Here is the Deus Ex Machina spell effect. The effect of the card is that it returns the selected creature card to the respective owner’s hand. It’s supposed to “wipe away” the character it effects, but since we don’t have any of the spell effects actually interacting with the characters this happens in the middle of the library.
I spent 17.5 hours working this week and accomplished about 80% of my goal. I did want to get more coding done, but I made considerable progress with my renders and will be wrapping all of that up shortly.
For next week I want to render my last spell effect and composite all of them in Nuke so they’re placed in the actually library, then I want to jump back into coding and focus the rest of my time on that. We need to figure out how the PDF viewer is going to work in the end. Right now I have the menu opening up another window that shows the PDF that was converted into an SWF. I don’t know if it’s really feasible to somehow parse all of these books into the game the way Lauren’s menu currently shows. There are a few other technical decisions that need to be made, but it’s all coming together as we delve more into how everything will actually fit in the end.