This week I primarily focused on fixing my spell effect animations. Some of them required complete re-rendering so it was a bit time consuming. No More Vimeo this week!!! I thought you would be relieved:
Adding glow & motion blur to the Deus Ex Machina effect
Deus Ex Machina
Adding additional flame layers to the ring around Graveyard Daemon. I’m still waiting on the last portion of these frames to render, but this is generally what it will look like. The additional flames are comped in through frame 92 (of 180). You’ll notice that that layer of flames stops moving after frame 92.
Graveyard Daemon
Adding more tendrils of lightning and shaking the sphere that conducts the electricity in Frankenstein’s Lightning
Frankenstein’s Lightning
Fortunately Ben was able to help me out with my spell card art and I really love the changes he made. They are no longer exactly dependent on my renders, but still get the point across. I’m very excited for the physical cards.
In regards to the comments you made last week about the Time Shift spell effect – the card art does match the render. We used an actual rendered frame for that image. The cards flying around have always been in a bit of a circular stream, it just takes a few moments for them to complete the loop and completely surround the time machine.
I’m still receiving quiz questions and finalized artwork for the UI, but I anticipate having this completed on time, especially now since the spells are nearing completion.
This week I worked about 14.5 hours and completed 90% of my goal. Timeshift is finished as long as the group agrees it looks fine. Graveyard Daemon, Deus Ex Machina, and Frankenstein’s Lightning were cleaned up this week and are finished pending approval. I am just going to work on fixing the lighting in Personification so that the logo is more easily read for next week & spend the rest of my time coding and cleaning up the interface.