Another week of nose-to-the-grindstone progress! The characters continue to come along, with many making their way to either 1. rigging 2. the artsy people for their consistency passing. The breakdown is as follows:
Ben- Tin Man has been completed as is being passed to Mike for rigging. That leaves a touch up of King Arthur and the rigging of Billy Pilgrim and Tralfalmadoran.
Hessam- Facial rigging of Robin hood, and texturing his face. I will pas the model to Lauren to add more details to his costume, and then I can continue texturing his body. Also I added some JavaScript library to the website for the functioning of navigation, and cleaned up the code.
Jason – Glyph tracking now working with multiple cards and identifies them each uniquely. Glyph tracking integrated with card placement code done by Tracy. Complete prototype complete and enough code finished for live demo Tuesday morning. Foam core sculpture started for fiberglass.
Mike – King Arthur’s costume is complete and will be reviewed by Ben for any changes. Texturing can then begin on the body and the head once they are reviewed. Have began rigging Tin Man, his rig is slightly more simple than the more fleshy characters due to his more mechanical joints and movement.
Lauren- The texturing and bump-mapping for Tiny Tim’s body and eyes was completed along with some additional modeling/texturing of his scarf and crutch. He is now ready to be rigged in the coming week.
Tracy – Finished card placement coding to work with Jason’s glyph tracking coding. Also made further updates to the Deus Ex Machina effect so that it ignites a card rather than a torus.