My apologies for the late post; I highly recommend Clear internet!…if you have a penchant for frustrating, mostly down internet connections.
Anyway, admittedly my LexiConquest ambitions were mildly deterred this week, what with the amazing ANIMATION CHALLENGE that occurred Friday Midnight to Saturday Midnight. A big portion of my time was spent getting Billy’s face rig up and running for the sake of creating a rapid fire animation. The end result was less than stellar but that’s not really because of the rig. Would Billy hold up in a feature length film? Probably not. Is the facial rig good enough for what is needed in LexiConquest? Totally.
Other than that, the run of the mill work flow progressed:
King Arthur
King Arthur is looking more unified in terms of modeling, and I’m fairly pleased with how well all the cloth-without-cloth solvers are turning out. Please note textures are temporary; they’ll be finalized for next week.
Time: 5 hours Percentage Done: Modeling: 90% Texturing: 50%
Billy Pilgrim
As mentioned, Billy’s head is totally and completely ready to go. Rigging has begun on the body as well, with a head-to-toe-rig being integrated, which I should be ready to show next week. For now, a basic skeleton has been implemented with some first pass weight painting. The Tralfalmadoran is a bit further along:
tralFal_rigTest.jpg
Still to do on tral: paint and set up fingers, eye, and implement “Stretchy Limb” spine. Ideally, I will have both done this week so that animation may begin next week.
Hours Spent 15-20 Percentage Done: 25%